module Base { sound KatanaHit { category = Item, clip { event = Weapon/Melee/BladeLong/Katana/Hit, } } sound KatanaBreak { category = Item, clip { event = Weapon/Melee/BladeLong/Katana/Break, } } sound KatanaSwing { category = Item, clip { event = Weapon/Melee/BladeLong/Katana/Swing, } } sound MacheteHit { category = Item, clip { event = Weapon/Melee/BladeLong/Machete/Hit, } } sound MacheteBreak { category = Item, clip { event = Weapon/Melee/BladeLong/Machete/Break, } } sound MacheteSwing { category = Item, clip { event = Weapon/Melee/BladeLong/Machete/Swing, } } sound AxeHit { category = Item, clip { event = Weapon/Melee/BladeLong/Axe/Hit, } } sound AxeBreak { category = Item, clip { event = Weapon/Melee/BladeLong/Axe/Break, } } sound AxeSwing { category = Item, clip { event = Weapon/Melee/BladeLong/Axe/Swing, } } sound WoodAxeHit { category = Item, clip { event = Weapon/Melee/BladeLong/WoodAxe/Hit, } } sound WoodAxeBreak { category = Item, clip { event = Weapon/Melee/BladeLong/WoodAxe/Break, } } sound WoodAxeSwing { category = Item, clip { event = Weapon/Melee/BladeLong/WoodAxe/Swing, } } }