module Base { model Vehicles_SUVSmashedRear { mesh = vehicles/Vehicles_SUVCRASH_Rear, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle SUVSmashedRear { template! = SUV, model { file = Vehicles_SUVSmashedRear, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } model Vehicles_SUVSmashedRight { mesh = vehicles/Vehicles_SUVCRASH_Right, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle SUVSmashedRight { template! = SUV, model { file = Vehicles_SUVSmashedRight, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } model Vehicles_SUVSmashedLeft { mesh = vehicles/Vehicles_SUVCRASH_Left, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle SUVSmashedLeft { template! = SUV, model { file = Vehicles_SUVSmashedLeft, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } model Vehicles_SUVSmashedFront { mesh = vehicles/Vehicles_SUVCRASH_Front, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle SUVSmashedFront { template! = SUV, model { file = Vehicles_SUVSmashedFront, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } }