module Base { model Vehicles_PickUpTruckSmashedRight { mesh = vehicles/Vehicles_PickUpTruckCRASH_Right, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpTruckSmashedRight { template! = PickUpTruck, model { file = Vehicles_PickUpTruckSmashedRight, scale = 1.8200, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vehicle_pickupshell, } skin { texture = Vehicles/vehicle_pickupmccoyshell, } } model Vehicles_PickUpTruckSmashedLeft { mesh = vehicles/Vehicles_PickUpTruckCRASH_Left, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpTruckSmashedLeft { template! = PickUpTruck, model { file = Vehicles_PickUpTruckSmashedLeft, scale = 1.8200, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vehicle_pickupshell, } skin { texture = Vehicles/vehicle_pickupmccoyshell, } } model Vehicles_PickUpTruckSmashedFront { mesh = vehicles/Vehicles_PickUpTruckCRASH_Front, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpTruckSmashedFront { template! = PickUpTruck, model { file = Vehicles_PickUpTruckSmashedFront, scale = 1.8200, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vehicle_pickupshell, } skin { texture = Vehicles/vehicle_pickupmccoyshell, } } model Vehicles_PickUpTruckSmashedRear { mesh = vehicles/Vehicles_PickUpTruckCRASH_Rear, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpTruckSmashedRear { template! = PickUpTruck, model { file = Vehicles_PickUpTruckSmashedRear, scale = 1.8200, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vehicle_pickupshell, } skin { texture = Vehicles/vehicle_pickupmccoyshell, } } }