module Base { model Vehicles_CarSmall02SmashedRear { mesh = vehicles/Vehicles_SmallCar02SMASH_Rear, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarSmall02SmashedRear { template! = SmallCar02, model { file = Vehicles_CarSmall02SmashedRear, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_SmallCar2shell, } } model Vehicles_CarSmall02SmashedFront { mesh = vehicles/Vehicles_SmallCar02CRASH_Front, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarSmall02SmashedFront { template! = SmallCar02, model { file = Vehicles_CarSmall02SmashedFront, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_SmallCar2shell, } } model Vehicles_CarSmall02SmashedRight { mesh = vehicles/Vehicles_SmallCar02CRASH_Right, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarSmall02SmashedRight { template! = SmallCar02, model { file = Vehicles_CarSmall02SmashedRight, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_SmallCar2shell, } } model Vehicles_CarSmall02SmashedLeft { mesh = vehicles/Vehicles_SmallCar02CRASH_Left, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarSmall02SmashedLeft { template! = SmallCar02, model { file = Vehicles_CarSmall02SmashedLeft, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_SmallCar2shell, } } }