module Base { model Vehicles_ModernCarSmashedRear { mesh = vehicles/Vehicles_ModernCarSMASH_Rear, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle ModernCarSmashedRear { template! = ModernCar, model { file = Vehicles_ModernCarSmashedRear, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } model Vehicles_ModernCarSmashedRight { mesh = vehicles/Vehicles_ModernCarSMASH_Right, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle ModernCarSmashedRight { template! = ModernCar, model { file = Vehicles_ModernCarSmashedRight, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } model Vehicles_ModernCarSmashedLeft { mesh = vehicles/Vehicles_ModernCarSMASH_Left, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle ModernCarSmashedLeft { template! = ModernCar, model { file = Vehicles_ModernCarSmashedLeft, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } model Vehicles_ModernCarSmashedFront { mesh = vehicles/Vehicles_ModernCarSMASH_Front, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle ModernCarSmashedFront { template! = ModernCar, model { file = Vehicles_ModernCarSmashedFront, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } }