RLCraft Dregora v1.0.6 PATCH (Thou bugs shall -mostly- not pass! - edition): - Fixed remaining instances of faulty stat calculations for armor & weapons through EagleMixins (Thanks Nischelm!) - Added weapon the Eternal Dooter and changed weapon Keraunos to be a Javelin instead of a spear - Buffed Famine set by removing Corrosion, Vulnerability and Fragile from the Famine Set - Buffed Scarecrow heads: Plague Mask has immunization, Pumpkin head has Strength & Rage, and Straw head has Reach I - Buffed Weta set with stupidly fast speed + 40% and jump boost + 5 through attributes Kinetic Roach!!! - Added missing ] character in loot tables fixing the loottables not spawning and throwing an error - Corrected typo Pandroa to Pandora in some custom items (Yes you can see what may have Pandora now) - Fixed Epic loottable spawning x10 items instead of x1 items and gave it a luck requirement of at least 1 - Adjusted Underneath spawner activation range from 25 to 15, spawn range from 15 to 10,max spawn delay from 1.5 to 3 seconds and min spawn delay from 0.5 seconds to 1 second - Added copper, weta and swine sets + bone/copper axe/sword and shards of reminiscence along with a few crafting materials to cyclops den chests & increased the chest spawnrate to 5x as much - fixed eaglemixins nullpointers: (Thanks Fonny!) at com.tmtravlr.potioncore.potion.PotionExplosion.affectEntity(PotionExplosion.java:42) at eaglemixins.handlers.BerianHandler.onPlayerInteractEntity(BerianHandler.java:50) - Converted all of dregora.zs to EagleMixins (Thanks Nischelm!) - Eaglemixins remove gradle.properties org.gradle.caching=true (Thanks Fonny!) - Fixed unintentional spawning of srparasites in some wasteland biomes by altering the "InheritMobsBiomeName" setting to something else than Wasteland or Steppe - Removed SRP dragon from natural spawning in city biomes - Blacklisted ghostray from dimension 0 (should only spawn in end now) - Added mod Bouncable giving meaning to the jump attribute. - Added mod NoiseThreader increasing generation performance for OTG generated worlds. - Changed Herbalist trade where you need to give 10 terrestrial artifacts to 1 artifact - Added weapon Megumin's Staff to epic loottable - Replaced shattered ice recipes & block drops with ice chunks - Added high tier & some impossible enchantments to Brutal tower shocked weapon reward in treasure room - Changed ravens from 8 weight to 3 weight (Making Crabs spawn more often) - Kinetic Roach is too Kinetic do 50/30% current speed - Adjust Sussyberian/Mentalberian custom spawns to have special nbt tag - Localization mod added enabling translations of items, biome names and more to multiple languages thanks to KameiB (If you like to help translating feel free to create a PR here: https://github.com/KameiB/Localizator/pulls) - Added Elder Blacksmiths to Gemtrader outposts (These trade rare goodies for ancient coins) - Added rare natural SRP spawns to Abyssal Rift & overworld Parasite Biomes. - Buffed srp entities within Abyssal Rift that do not have health/dmg specifically defined to pre 1.0.4 values meaning they will be as strong as in LC again. - Fixed Biome Spread for SRP (SRPMixins) and severely limited spread rate causing significant performance gains in Abyssal Rift (Brutal Towers) (Thanks Nischi!) - Randomized loading screens (thanks Nischi!) v1.0.6b Hotfix: - Fixed Dragon's not dropping Dragon Bones - Fixed multiple loottables not generating correctly - Ankh Shield and Ankh Charm now carry over cobweb immunity effect from Ring Of Free Action ( stop complaining >:| ) !DO NOT INSTALL THIS OVER PREVIOUS INSTALLS, CREATE A NEW INSTALL AND COPY OVER YOUR WORLD SAVES (for servers and manual installs.  Curseforge launcher will update fine, but backup your options.txt if you don't want to lose custom keybinds)!