RLCraft Dregora v1.0.1 HOTFIX (painful 5AM headache edition): - Fixed 69420 lmao health/damage mobs due to accidental exponential multiplication in a thingy that was doing a thing it wasn't supposed to do (very technical) - Lightning will no longer strike you at random for no reason (even though I found this quite entertaining) now only during thunderstorms, or while flying when raining (unless flying in Abyssal Rift) - Conductivity will now have warnings before lightning is about to strike you (run for cover!) - Removed animated loading screens temporarily due to performance issues and crashes on specific hardware (will re-introduce at a later time) - FermiumASM set removeForgeSecurityManager to true to fix lag on large world saves - Updated RLTweaker caching to fix lag on large world saves - Renamed Summon Orbs - Fixed Blood Gem being able to craft Ruby Block - Fixed missing hit/crit sounds in RLCombat - Disabled EpicSeige AI from effecting mobs they weren't supposed to - Temporarily removed Zombies from EpicSeige AI as this was causing performance issues, Zombies will no longer dig blocks (will re-introduce at a later time) - Added missing Fish textures! FEESH - Remove CarbonConfig from Mods (was unused) - Lowered damage of Undead Banshee AOE attack slightly - Lowered dragon max flight to 120 (relative to ground level now in new I&F) - Fixed loot in Lightning Dragon roosts not generating correctly - Fixed Dragons never wanting to land - Fixed BetterSurvival config having incorrect enchantment values - Fixed Ruby and Blood Gem sharing the same name - Shocked Weapons chain lightning effect works properly again - Added additional sadism - Sussyberian and Mentalberian potion effects no longer desync - Sussyberian and Mentalberian spawning no longer desyncs - Fixed a few Null Pointer Exceptions, including the one where you smacked your friend =P - Fixed new player spawns, should no longer end up in the shadow realm upon first join - Fixed new player spawn radius, now properly 3000 to -3000 - Spawn radius now based on GlobalGameRules - Fixed Disarm script and possessed weapons (does not apply to existing items) - Removed enchantments that were meant to be disabled from Fish's Undead Rising mod - Slightly improved/reworked loot in city structures (both in Overworld and [REDACTED]) this will be improved upon later - Fixed several broken smelting recipes - Ravine scars in the earth have been slightly toned down (though from a lore perspective these cracks in the world make sense!) - Summoning Skeleton King with offhand no longer deletes what is in your main hand (epic) - Fixed dupe with Fish's Undead Rising's grenades - Improved performance of Blood Moon spawning - Fixed Ampithere's trying to migrate to Terraria for some reason - Fixed any item with colors Gold and Silver being tagged as Conductive - Fixed saplings turning into stone - Fixed Foglet item name - Fixed Chad set bonus not working - Added increased delay to custom structure cache crash (helps with pregen) - Fixed Wiki link click box - Fixed Dragon's Eye trying to search for Air - Fixed a few Pig spawners (might be more) !DO NOT INSTALL THIS OVER PREVIOUS INSTALLS, CREATE A NEW INSTALL AND COPY OVER YOUR WORLD SAVES!